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Old Jun 18, 2009, 11:26 PM // 23:26   #41
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Originally Posted by Skye Marin View Post
They key word is "Massive" which implies "Persistant".
It certainly doesn't in a dictionary sense. Most MMOs have little real persistence anyhow, with mobs respawning continually and everything returning to default after server maintenance.
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Old Jun 18, 2009, 11:53 PM // 23:53   #42
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I'm more interested in your statement about the hype about GW2...what hype pray tell? For there to be hype, there'd have to be information.
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Old Jun 19, 2009, 01:04 AM // 01:04   #43
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I'm not sure I'd consider GW a MMO any more than Diablo 2.
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Old Jun 19, 2009, 04:38 AM // 04:38   #44
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Originally Posted by HuntMaster Avatar View Post
Checklist.

1. Millions of players, playing the same game. Check!
That's more of a 'maybe' lately. See all the "Guild Wars is dead" threads.

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Originally Posted by HuntMaster Avatar View Post
2. Thousands if not millions of players playing together? Semi Check!
Nope, doesn't happen, ever. Even in towns/outposts the population is capped. Not that being in a town/outpost really meets the requirements of playing anything outside of the festivals... I guess people play MSN messenger and Yahoo messenger as well?

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3. Online playability enabled? Check!
Ummm, welcome to the internet.

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Originally Posted by HuntMaster Avatar View Post
4. Storyline element often found in role playing games? Check!
Or a very poor example thereof.

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Originally Posted by HuntMaster Avatar View Post
5. PvP pitting massive amounts of players against each other and in coop teams? Check!
12 vs 12 is now MASSIVE. Or small, really, really small.

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Originally Posted by HuntMaster Avatar View Post
6. Special game play events? Check!
We has festivals, we is special now, respect our MMO'ness.

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Originally Posted by HuntMaster Avatar View Post
7. Hundreds, if not thousands of complaining fans? Check!
Again, welcome to the internet. Though, in truth, RTS and FPS games with higher audiences seem to attract far more complaining fans, I can't see a correlation between MMO and whinging fans...

The real question is, will GW2 be an MMO? Or does anyone even care?

Edit added out of boredom, after some thought the references by people (in this thread) to MMO meaning Massive Multiplayer Online is beginning to annoy me. Using Massive in this context seems to imply that the game itself is massive, whereas Massively Multiplayer Online implies just what it means, that it can be played by massive amounts of players together... 4-12 person instances aren't massive in the same way that Unreal Tournament isn't an MMO.

For all it's MMO trappings, GW misses out on the massively bit... but then, GW never claimed to be an MMO, so that isn't a criticism.

Forgive my boredom and inane nitpicking.

Last edited by Nerel; Jun 19, 2009 at 07:45 AM // 07:45..
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Old Jun 19, 2009, 05:09 AM // 05:09   #45
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That's more of a 'maybe' lately. See all the "Guild Wars is dead" threads.
Even at that, all current lists and studies have GW with more players than ANY other MMO, except WoW, of course.

A list of the most popular MMOs of 2008(by player volume) GW was #2, second only to WoW. Even in it's current state GW has more players than LOTRO, EVE and FFXI. All of which have players numbering in only the hundreds of thousands.

I would call that pretty massive.
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Old Jun 19, 2009, 06:00 AM // 06:00   #46
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Originally Posted by Nerel View Post

The real question is, will GW2 be an MMO? Or does anyone even care?
Yes, GW2 will be a MMORPG by any definition: Casual and professional PvP, persistant areas and instances, higher (or no) level cap.

And I think a lot of people care. Possibly 6 million, maybe more.

It's also worth noting that most media regards Guild Wars as a MMORPG, rightly or wrongly. I think the general perception is that GW is a somwhat limited MMORPG, but that those limits are countered by the fact there is no monthly fee.

But now ArenaNet announces Guild Wars 2 CAN have more "traditional" MMORPG features, and still not have a monthly fee. This can only increase Guild Wars 2 popularity.
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Old Jun 19, 2009, 06:03 AM // 06:03   #47
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I'm not sure I'd consider GW a MMO any more than Diablo 2.
Exactly what I've said before.

Tell me how Diablo 2 and GW are not basically the same. The only difference is that you can't trade in channels, like you can in GW's towns, but that's because it's a pretty old game.
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Old Jun 19, 2009, 06:05 AM // 06:05   #48
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And I think a lot of people care. Possibly 6 million, maybe more.
Uh...you do know that there isn't nearly 6 million players in this game. On this forum alone there are threads where hundreds of people claimed they had anywhere from 2-9 accounts.

As for this thread, GW isn't an MMO. Its a CORPG that over the course of time Anet has tried to turn into an MMO. GW2 will be a fullscale MMO. /thread
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Old Jun 19, 2009, 06:15 AM // 06:15   #49
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Exactly what I've said before.

Tell me how Diablo 2 and GW are not basically the same. The only difference is that you can't trade in channels, like you can in GW's towns, but that's because it's a pretty old game.
I didn't know Diablo 2 had Heroes and Henchies. Silly me.

Seriously, why does Guild Wars have to be "like" something? Can't it just be it's own thing?

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Originally Posted by Dreamwind
Uh...you do know that there isn't nearly 6 million players in this game. On this forum alone there are threads where hundreds of people claimed they had anywhere from 2-9 accounts.

Did I say 6 million are currently playing the game?

No, I said 6 million people probably care about GW2. For the million or so that lost interest, there are a million or more who wouldn't buy Guild Wars, who will buy GW2 because of all the features discussed.

People have to remember this game is 4 years old. Most MMORPGS don't age well. I don't have the numbers on AoC or WaR, but I wouldn't be surprised if more people have accounts with Guild Wars then those two games.
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Old Jun 19, 2009, 06:31 AM // 06:31   #50
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Originally Posted by Mordakai View Post
Did I say 6 million are currently playing the game?

No, I said 6 million people probably care about GW2. For the million or so that lost interest, there are a million or more who wouldn't buy Guild Wars, who will buy GW2 because of all the features discussed.
I'm saying that there is not 6 million people who have played this game EVER. I'm not talking about currently playing.
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Old Jun 19, 2009, 06:38 AM // 06:38   #51
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They haven't sold 6 million units, and at least some units are people buying campaigns to extend their account access or buying extra accounts.
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Old Jun 19, 2009, 07:04 AM // 07:04   #52
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Originally Posted by Temidien View Post
my inner GW pride exploded out of me.
No wonder you missed the whole concept of the game completely...

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But, the fact people do compare the two speaks highly of Guild Wars.
Not if most, if not all, of the people who do the comparison are GW's BFB to begin with.

It's like comparing a hobo to Bill Gates "zomg he isn't as rich as Bill Gates". That doesn't speak highly of the hobo whatsoever.

Last edited by Cacheelma; Jun 19, 2009 at 07:48 AM // 07:48..
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Old Jun 19, 2009, 09:25 AM // 09:25   #53
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I didn't know Diablo 2 had Heroes and Henchies. Silly me.
Uhm. Yes, yes it does. Henchmen, exactly. Act 1 has an Archer, Act 2 a Spearman, Act 3 a mage with a sword, Act 5 has a Barbarian.

Quote:

Did I say 6 million are currently playing the game?

No, I said 6 million people probably care about GW2. For the million or so that lost interest, there are a million or more who wouldn't buy Guild Wars, who will buy GW2 because of all the features discussed.
BZZT WRONG

GW never had or will have 6 millions of players. It sold 6 millions of COPIES, when a copy = any chapter of GW and expansion. If I have two accounts, one with every chapter and EotN, and another account with Factions and Prophecies, then I count as 6 "people".
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Old Jun 19, 2009, 11:00 AM // 11:00   #54
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Mordakai u didnt read..... i meant WoW is an MMORPG coz of the persistant pvp in the pve areas.... not JUST in the pvp areas (battlegrounds) due to the 2 factions horde and alliance... yes gw has the luxon and kurzick factions but players can only confront each other in pvp areas e.g AB so it is not persistent pvp is it
I missed the part where a MMO has to have PvP or persistant areas to be a MMO.

Massively= A large amount
Multiplayer= More than one person playing.
Online= Played on the internet.

Guild Wars has all three of these traits, so how is it not a MMO?
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Old Jun 19, 2009, 11:58 AM // 11:58   #55
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"A rose by any other name would smell as sweet" or something like that.

Think that can be applied here somehow. How about this: it's a game, end of discussion. You either like it or you don't. Some abbreviation is not going to change that.
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Old Jun 19, 2009, 12:14 PM // 12:14   #56
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Even at that, all current lists and studies have GW with more players than ANY other MMO, except WoW, of course.
To quote a famous personality, You're an idiot.

The lists use the number of "activated accounts." That includes multiple chapters added to one account, the hundreds of thousands of gw players that have 2 or more accounts, and the MANY people that don't play GW anymore.

In my nearly four years of GW, ive gone through nearly two full friends' lists of people that left GW for 1) a better game 2) a better company

Many of these people were more than just "casual friends" and often played with alot of zeal before seeing that there are other real MMO's out there that can offer alot more, some where pay 2 play isnt the case.

Last edited by shoyon456; Jun 19, 2009 at 12:18 PM // 12:18..
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Old Jun 19, 2009, 01:56 PM // 13:56   #57
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Ok, I guess I see where people are coming from. GW is not a MMO because the amount of people able to play together is small when compared to. I get ya.

As for GW not being a massive game? Maybe not massive, but its purdy damn big! The one thing that GW does better than some other games (MMO's) is its terrain and enviroments.

I can't speak on WoW's set up, but in EQ1, everything was pretty plain. LotrO had a nice variety but nothing like GW. GW does enviroments the way they should be done, or atleast in the right direction.

The Bridge & Waterfall in the Azuran realm of EotN, The realm of torment, Fow, UW, The Magnum/Magnun(forget spelling) jungle, The jade sea, those towns in NF (later part of the game, pre desolation) with the purdy colors. (lol that helps.) The new dungeons with the shrooms and moss and little pools. Those are just a few of the areas I really like.

But I agree, I don't care what its labeled as, I was just participating in the thread. I enjoy Gw for what it offers and not what its considered.
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Old Jun 19, 2009, 02:05 PM // 14:05   #58
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You got worked up about 6 words.

He just said Guild Wars is no MMO.


The same debate was once if Diablo counts as RPG.
GW is not just like the standard formula for MMOs, and then people say it is no MMO.
IMO it definitely is a MMO, people just like to narrow down "MMO" and "MMORPG" to the standard persistent level grindmill MMOs.
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Old Jun 19, 2009, 02:12 PM // 14:12   #59
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I completetly agrre with you Longasc.. But im going to ask a quiestion that others already ask..

What is a MMORPG Formula..?
And who.. or what have set up with so called formula.? and Why =)
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Old Jun 19, 2009, 02:32 PM // 14:32   #60
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Common knowledge of prototypical games. Or at least the games that people know.

Just take a look at WoW, it was not the first game that followed the DIKU MUD scheme, but a very successful one. There are many games that share its characteristics like classes, skills, levels and all that. So WoW = MMO. Which is totally wrong of course, but still...

GW is different in this regard, different skill system, rather limited levels, heavily instanced.

People usually argue that "true MMOs" have to be persistant and make less use of instancing.



But in the end, MMO means nothing else but Massive Multiplayer Online. And RPG Role Playing Game. Now you can argue what is "massive" actually, give me a number...

P.S.:
There is also a difference between MMO and MMORPG. But most MMOs fall in the MMORPG category.

How about GW?

Last edited by Longasc; Jun 19, 2009 at 02:34 PM // 14:34..
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